Good day everyone, Dan here!
I'm finally done with my temporary SD Gundam Addiction, so back to writing Chpater 7 and Smission 6.
To commemorate my return I provide you a little something!
-Fixed Chapter 5 Reward Bug
-Fixed Chapter 6 The Autumn event bug
-Fixed bugged S.Block animation glitch
-Minor fixes you wont notice.
-Updated Verein Unit sprites
Chapter 7 will be coming soon, will have more portrait updates and of course, Smission6.
Cheers!
-Dan
We need a Verein with a giant afro, or at least one with a chainsaw. Or better yet, a Verein with a chainsaw sticking out of its afro!
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ReplyDeleteVerein Zero [Funk]
ReplyDeleteSoul Brother Barrier = Absorbs Sound based attacks.
Fro Factor = Ignores shock or arrest effects.
Canned Heat. Post Movement Sound based explosive. Uses Shooting and Melee. Anderson drops down such a funky beat the target is so incredibly awed it's as though they're hit with a grenade.
Disco Ball. Long ranged sound and beam based map attack. Uses shooting. Spread effect. Decreases enemy evasion for a bit. Anderson unleashes the full power of the Funk frame firing disco lasers and engulfing the battlefield in strobe lighting, whilst dancing. Anyone caught can't help but get caught up in the music as well.
Saw Fro Beat. Point Blank melee and shooting attack. Sound based again. Steal. Slash Away. Alteisen's final attack except replace the opening autocannon attack with funky sound waves buffeting the enemy, the heat horn is actualy an Afro Chainsaw and the finishing claymore shot is replaced entirely with an awesome solo dance number.
Funk Zero. Pure unadulterated FUNK.