Monday, August 24, 2009

The Daily Fix*

Here's your daily fix, a new patch file!

  • Stage 5 will now properly spawn Rakoj.
  • Apititudes will display correctly on the status screens.
  • Various animation fixes.
  • Chapter 1 will not reward you with a Battle Mastery even though you failed.

http://rapidshare.com/files/271168389/SRWCFStage7Fix.rar


--Derrell

Sunday, August 23, 2009

Stage 7 Fix Patch!

http://rapidshare.com/files/270770309/SRWCFStage7Fix.rar

  • Text errors in Chapter 1 were corrected.
  • Hijack error fixed.
  • V-L attack animation now plays correctly.
  • Save/Load menu on the intermission screen disabled.
  • Selecting Stage 7 Simulation will now properly load Stage 7 Simulation.
=D,
Derrell

Saturday, August 22, 2009

Lucky Number Seven!

Yes, it's true! After a 2.5 month delay, SRWCF stage 7 is finally finished! And it's super snazzy! Observe:

  • Master Chief, clever bastard, has his very own Hijack system. This means he can mess around in one robot...
...Hijack another one from the enemy...

...and take a joyride! Then switch again when he gets bored.

It's basically stealing, but without all those pesky moral/legal strings attached. Because it's for a good cause. Right?

  • The nifty new Encyclopedia! All kinds of handy information.
Here, you can learn more about your units...

...or listen to a character brag about his achievements!

Er. I mean. Learn about their deep, dark secret pasts and stuff.

  • Here we see Idris, showing off the snazzy new Aptitude system (accessible from the Intermission screen)! Look at that shiny background!
Of course, the system's pretty cool, too. The characters are, at present, limited in what they can pilot by their aptitude with certain types of units. This can be rather inconvenient. Now, however, they can learn new aptitudes, become acquainted with different unit types, and become more versatile and less useless (for a price)! All this training also gives them something to do on those long space jumps.

  • Next on the list, unit icons! Your robots are now represented by cute little robot heads, instead of crushed little mini-robots.


  • Stage 7 also welcomes two new units! They're so colorful!



As you can see, a whole host of new and exciting things await in Stage 7! So the wait was worth it. Thanks for being so patient, everyone.


Enjoy~
-Jessica

Monday, July 20, 2009

Still Alive


Careful, you do not want that song stuck in your head.

Hello, everyone! Jessica, here, back from her lovely caribbean vacation, to let you all know that, despite the ridiculous delay, we are still alive, and still working. To prove it, check out this sexyshiny thing:
Yep. That, ladies and gents, is the Verein 2.0. It's shiny. It's black. It's a giant robot. It's coming to you... In the next update. Which will happen. Soon. ...Ish. ...We promise.

=D

Enjoy
Jessica

Tuesday, June 30, 2009

Back at it!


Hello everyone, Dan here.

These past few days I was unable to type much of the story/dialogue so Stage 7 has been a little delayed( I apologize to all our dear players.), but to compensate we have worked on other stuff.


-Improved the Verein 1st sprite, looks a lot better now. Old one for comparison.

-The Item Equip screen has been improved, now instead of a confusing list of names, you'll be shown a list of mech icons, clicking on it and choosing "Equip" to change items.

-Aptitude/Expertise System is being worked on. What is this Aptitude System you ask? It's a S-E-C-R-E-T. More on this later.

And other things, wait and see.

Also, SRWJ has won the poll by a mere 1 point. Rejoice! Time to fire up my GBA, I mean, time to finish up stage 7 for you guys :)


PS: Jessie is on vacation, thus why I'm the one posting updates.


Friday, June 26, 2009

Little Accident.

Hey guys, Dan here, at work today I suffered a little accident and got some minor burns on my right hand fingers, I'm having a friend type this because it hurts to type. I'll still work on the game in a way, just not extensive story/dialogue typing. =/

But, now for happy news! Today is Jessica's Birthday!

Happy Birthday Jessica!

Work on Chapter 7 will be resumed soon.



Ow my beautiful fingers.
-Dan

Tuesday, June 23, 2009

The Daily Fix, Updated*!


Good day everyone, Dan here!
I'm finally done with my temporary SD Gundam Addiction, so back to writing Chpater 7 and Smission 6.

To commemorate my return I provide you a little something!


-Fixed Chapter 5 Reward Bug
-Fixed Chapter 6 The Autumn event bug
-Fixed bugged S.Block animation glitch
-Minor fixes you wont notice.
-Updated Verein Unit sprites

Chapter 7 will be coming soon, will have more portrait updates and of course, Smission6.

Cheers!

-Dan